Title Mindustry - Steam UID 1127400 Platform: SteamAvailable on OS:WindowsGenre:Realtime strategy, builder, factory, factorio-likeDate completed:January 2025 ("completed" used loosely)Notes:I played this in windowed mode. Basic meta data Summary review: I came up with the term "Factorio-like" to describe this. I enjoy the combination of tower defense, RTS and Factorio. I'm medium on the learning curve … Continue reading Game Review: Mindustry – Steam
Category: Video games (general)
Game Review: Far Cry 3 (Classic Edition) – Xbox Series X
Title Far Cry 3 (Classic Edition) (steam ID: 220240) Platform: XBox Series XAvailable on OS:Series XGenre:Combat, stealth, military, action, shooter, first person, open worldDate completed:August 2024Notes:Played without uplay loginInformation on game Summary review: A very fun open world game with a plot I would classify as "an attempt was made".Graphics: The upscale in graphics makes … Continue reading Game Review: Far Cry 3 (Classic Edition) – Xbox Series X
Game Review: Splinter cell: Black List – Xbox 360 (via Series X)
Title Tom Clancy's Splinter cell: Black List Platform: XBox 360 via Series XAvailable on OS:360, Series XGenre:Combat, stealth, military, action, shooter, third personDate completed:May 2024Notes:Uplay login never worked, legacy xbox live login very spotty (Live doesn't serve a purpose anyway since multiplayer doesn't exist).Information on game Summary review: A game with a lot in common … Continue reading Game Review: Splinter cell: Black List – Xbox 360 (via Series X)
Game Review: Age of Empires IV (AE) – Steam
Title Age of Empires IV: Anniversary Edition Platform: SteamAvailable on OS:WindowsGenre:Realtime strategy, historical, base buildingDate completed:October 2023Notes:- I do not have the DLC for this game- This game is not well scaled for resolution 5120x1440 (though this should only apply to an extremely small number of people)Information on game Summary review: A very competent real-time … Continue reading Game Review: Age of Empires IV (AE) – Steam
One Per Day: The picking a game making platform project – Conclusions
Project Post Table of Contents Project Introduction and descriptionDay 1: MakeCode ArcadeDay 2: GdevelopDay 3: StencylDay 4: ScratchDay 5: GamekMaker StudioDay 6: GodotDay 7: DefoldDay 8: Construct 3 free edition WordPress generated Index of posts See the each post for GitHub repositories. An arduous week I guess I don't know what I was expecting. That … Continue reading One Per Day: The picking a game making platform project – Conclusions
Picking a game making platform day 8: Construct 3 free edition
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 8: Construct 3 free edition
Picking a game making platform day 7: Defold
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 7: Defold
Picking a game making platform day 6: Godot
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 6: Godot
Picking a game making platform day 5: GameMaker Studio
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 5: GameMaker Studio
Picking a game making platform day 4: Scratch
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 4: Scratch