Python adventure Part 2: Parsing binary files (Atari 2600 project)

If you want to start at the beginning, please see part one about this project. To see a list of the posts about this so far, see the posts under the category for the project. I created a GitHub project, if you would like to see the current version of the Python script. Note: I … Continue reading Python adventure Part 2: Parsing binary files (Atari 2600 project)

Python adventure Part 1: Fun 32 bytes at a time (Atari 2600 project)

I formed an idea recently that lead down a path. Then that lead down another path followed by another path. And...well lets just say that was several paths ago and metaphor is running thin. I'll try to summarize: as part of another project, I want to be able to plug an Atari 2600 cartridge into … Continue reading Python adventure Part 1: Fun 32 bytes at a time (Atari 2600 project)

Programming Journey Entry 5: Extracting Data From Gmail

I wrote this in January 2023 but didn't publish for some reason. Rather than updating or expanding it I'm going to publish it as is. And also I'll probably create more Programming Journey entries. After a brief..eight month..break from much of any programming at all I decided to start a new little project: extracting some … Continue reading Programming Journey Entry 5: Extracting Data From Gmail

Programming Journey Entry 4: Meeting JSON

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 4: Meeting JSON

Programming Journey Entry 3: We’re all JSON now

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 3: We’re all JSON now

Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script

Programming Journey Entry 1: Lets do Python

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a separate series of posts from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. I … Continue reading Programming Journey Entry 1: Lets do Python

Dev Log Entry 15: Lets done creativity much

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 14 I went through a different playlist tutorial game called little town. Well mostly I highlighted what I thought were some clever approaches to some code … Continue reading Dev Log Entry 15: Lets done creativity much

Dev Log Entry 13: Dynamically allocated camera size (and other lies)

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)