This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 14 I went through a different playlist tutorial game called little town. Well mostly I highlighted what I thought were some clever approaches to some code … Continue reading Dev Log Entry 15: Lets done creativity much
Tag: newtius
Dev Log Entry 14: A short trip to Little Town
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 13 I tried yet again to do some work with a camera system. I'm not saying it's still as clear as mud. Maybe marginally clearer than … Continue reading Dev Log Entry 14: A short trip to Little Town
Dev Log Entry 13: Dynamically allocated camera size (and other lies)
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)
Dev Log Entry 12: Control System Stepping
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 11 I lamented about control systems, my unsuccessful attempt to make a background using GML and did some brainstorming. I'm sure this entry will be much … Continue reading Dev Log Entry 12: Control System Stepping
Dev Log Entry 11: Not always a success
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 10, I really went through cameras and viewports with some actual code and implemented it (albeit on a practice project instead of Newtius itself). In this … Continue reading Dev Log Entry 11: Not always a success
Dev Log Entry 8: An object shepherd?
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 7 I tried to "noodle through" some concepts I was trying to make fit in my head. This brainstorming along side re-reading some of the GML … Continue reading Dev Log Entry 8: An object shepherd?
Dev Log Entry 6: Sounds and Collisoins
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. After the diversions of entry 5, yesterday actually gave way to a large amount of productivity. Enough so that I ran out of time to to write about … Continue reading Dev Log Entry 6: Sounds and Collisoins