Dev Log Entry 15: Lets done creativity much

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 14 I went through a different playlist tutorial game called little town. Well mostly I highlighted what I thought were some clever approaches to some code … Continue reading Dev Log Entry 15: Lets done creativity much

Dev Log Entry 13: Dynamically allocated camera size (and other lies)

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)

Dev Log Entry 12: Control System Stepping

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 11 I lamented about control systems, my unsuccessful attempt to make a background using GML and did some brainstorming. I'm sure this entry will be much … Continue reading Dev Log Entry 12: Control System Stepping

Dev Log Entry 11: Not always a success

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 10, I really went through cameras and viewports with some actual code and implemented it (albeit on a practice project instead of Newtius itself). In this … Continue reading Dev Log Entry 11: Not always a success