Welcome to my new blog/web site. Guess it's a little of both. Or neither. An eclectic mix of technology, game reviews and stream of consciousness posts I would hate to inflect on anybody. I decided to go into more detail on the about page.
Game Review: Guardians of the Galaxy – PS4
Title Guardians of the Galaxy Platform: PS4 Available on OS: PS4Genre:action RPGDate completed: May 2022Game number:n/aMetadata Summary review: An okay game with really, really great soundtrack. And a lot of bugs.Graphics: Standard PS4 fair. Very colorful and looked as good as could be expected for a PS4 on a 4k TV.Music: Some reviews have called … Continue reading Game Review: Guardians of the Galaxy – PS4
Programming Journey Entry 4: Meeting JSON
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 4: Meeting JSON
Programming Journey Entry 3: We’re all JSON now
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 3: We’re all JSON now
Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script
Programming Journey Entry 1: Lets do Python
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a separate series of posts from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. I … Continue reading Programming Journey Entry 1: Lets do Python
Dev Log Entry 15: Lets done creativity much
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 14 I went through a different playlist tutorial game called little town. Well mostly I highlighted what I thought were some clever approaches to some code … Continue reading Dev Log Entry 15: Lets done creativity much
Dev Log Entry 14: A short trip to Little Town
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 13 I tried yet again to do some work with a camera system. I'm not saying it's still as clear as mud. Maybe marginally clearer than … Continue reading Dev Log Entry 14: A short trip to Little Town
Dev Log Entry 13: Dynamically allocated camera size (and other lies)
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)
Dev Log Entry 12: Control System Stepping
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 11 I lamented about control systems, my unsuccessful attempt to make a background using GML and did some brainstorming. I'm sure this entry will be much … Continue reading Dev Log Entry 12: Control System Stepping
Dev Log Entry 11: Not always a success
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 10, I really went through cameras and viewports with some actual code and implemented it (albeit on a practice project instead of Newtius itself). In this … Continue reading Dev Log Entry 11: Not always a success