Game Review: Horizon Zero Dawn Complete ed. – PS4

Title Horizon Zero Dawn Complete ed. Platform: PS4Genre:action RPG, open words, science fiction, action, stealthDate completed: August 2022Game number:n/aMetadata Summary review: A better than average, open world game that can easily take 100+ hours. The story is compelling enough and somehow taking down giant robotic creatures never quite gets old.Graphics: It could be I have … Continue reading Game Review: Horizon Zero Dawn Complete ed. – PS4

Game Review: Guardians of the Galaxy – PS4

Title Guardians of the Galaxy Platform: PS4 Available on OS: PS4Genre:action RPGDate completed: May 2022Game number:n/aMetadata Summary review: An okay game with really, really great soundtrack. And a lot of bugs.Graphics: Standard PS4 fair. Very colorful and looked as good as could be expected for a PS4 on a 4k TV.Music: Some reviews have called … Continue reading Game Review: Guardians of the Galaxy – PS4

Programming Journey Entry 4: Meeting JSON

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 4: Meeting JSON

Programming Journey Entry 3: We’re all JSON now

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 3: We’re all JSON now

Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 2: Starting an Extraction of Steam Data Python Script

Programming Journey Entry 1: Lets do Python

I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a separate series of posts from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. I … Continue reading Programming Journey Entry 1: Lets do Python

Dev Log Entry 15: Lets done creativity much

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 14 I went through a different playlist tutorial game called little town. Well mostly I highlighted what I thought were some clever approaches to some code … Continue reading Dev Log Entry 15: Lets done creativity much

Dev Log Entry 13: Dynamically allocated camera size (and other lies)

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)

Dev Log Entry 12: Control System Stepping

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 11 I lamented about control systems, my unsuccessful attempt to make a background using GML and did some brainstorming. I'm sure this entry will be much … Continue reading Dev Log Entry 12: Control System Stepping