This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 12 I just posted some code for controls via the step event and implemented it in to Newtius. In this post I'm going to explain a … Continue reading Dev Log Entry 13: Dynamically allocated camera size (and other lies)
Dev Log Entry 12: Control System Stepping
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 11 I lamented about control systems, my unsuccessful attempt to make a background using GML and did some brainstorming. I'm sure this entry will be much … Continue reading Dev Log Entry 12: Control System Stepping
Dev Log Entry 11: Not always a success
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 10, I really went through cameras and viewports with some actual code and implemented it (albeit on a practice project instead of Newtius itself). In this … Continue reading Dev Log Entry 11: Not always a success
Dev Log Entry 10: Viewport is verb now – part 2
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 9, I really just went through cameras and viewports conceptually without doing a whole lot of coding. As always, the Official newtius project page on itch.io … Continue reading Dev Log Entry 10: Viewport is verb now – part 2
Dev Log Entry 9: Viewport is verb now (and so can you)
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 8 I attempted to apply what I thought I learned about alarms to newitus by creating five and only five enemies that moved horizontally across the … Continue reading Dev Log Entry 9: Viewport is verb now (and so can you)
Dev Log Entry 8: An object shepherd?
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 7 I tried to "noodle through" some concepts I was trying to make fit in my head. This brainstorming along side re-reading some of the GML … Continue reading Dev Log Entry 8: An object shepherd?
Dev Log Entry 7: Am I reverse engineer now?
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. I mentioned in entry 6 I would cover how to host the GMS2 generated HTML5 versions of games in my next post but this has been postponed. As … Continue reading Dev Log Entry 7: Am I reverse engineer now?
Dev Log Entry 6: Sounds and Collisoins
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. After the diversions of entry 5, yesterday actually gave way to a large amount of productivity. Enough so that I ran out of time to to write about … Continue reading Dev Log Entry 6: Sounds and Collisoins
Dev Log Entry 5: Diversions
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. After the amazing success of dev log entry 4, I ended up going on a little diversion today. The first diversion was starting a new GMS2 tutorial for … Continue reading Dev Log Entry 5: Diversions
Dev Log Entry 4: Solving the edge bug in newtius
This is a dev log about creating a game in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. Continuing from dev log entry 3, I thought I'd offer a small update. Then it expanded into the solution to the bug. So here it is then. I started to … Continue reading Dev Log Entry 4: Solving the edge bug in newtius