This about both learning GameMaker Studio 2 and some basic of game making. As I mentioned in dev log entry 2, I decided I learn a lot better by doing then I do by hypotheticals from reading things or transcribing someone else's code. So I decided at some point to just start making a new … Continue reading Dev Log Entry 3: Learn by doing and a primordial “Newtius”
Dev Log Entry 2: at least 2 in 2022
I decided to try something a little different from my normal posts: use a post in place of a google doc. This post is an attempt at something of a hybrid between a "normal" post and a freeform stream of consciousness google doc made solely for my own consumption. I'll see soon enough if it's … Continue reading Dev Log Entry 2: at least 2 in 2022
Dev Log Entry 1: more an aspiration for 2022
After the several posts for my project to choose a game making solution by trying a different a day for 8 days, I think for now I'm going to stay on GameMaker Studio 2. This is partially because of the large community and asset store, partially because of all the video and written tutorials, and … Continue reading Dev Log Entry 1: more an aspiration for 2022
Only 5000 hours left (Meta #10)
I seem to only be doing these meta posts every 6 or so months now. That seems fine. I had to go back and read my last meta post to bring myself up to date on...myself. I could go on and on about a few things that have happened but knowing myself it'd end up … Continue reading Only 5000 hours left (Meta #10)
One Per Day: The picking a game making platform project – Conclusions
Project Post Table of Contents Project Introduction and descriptionDay 1: MakeCode ArcadeDay 2: GdevelopDay 3: StencylDay 4: ScratchDay 5: GamekMaker StudioDay 6: GodotDay 7: DefoldDay 8: Construct 3 free edition WordPress generated Index of posts See the each post for GitHub repositories. An arduous week I guess I don't know what I was expecting. That … Continue reading One Per Day: The picking a game making platform project – Conclusions
Picking a game making platform day 8: Construct 3 free edition
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 8: Construct 3 free edition
Picking a game making platform day 7: Defold
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 7: Defold
Picking a game making platform day 6: Godot
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 6: Godot
Picking a game making platform day 5: GameMaker Studio
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 5: GameMaker Studio
Picking a game making platform day 4: Scratch
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 4: Scratch