The blog post explores the author's efforts to create a PowerShell script for zipping their extensive Steam game library. Facing limitations with the compress-archive cmdlet, particularly its 2 GB file size limit, the author considers alternatives like using VHDX files for more flexibility and dynamic updating of game folders, while also weighing different scripting options.
Tag: Programming
Programming Journey Entry 9: Planning the script out (an attempt was made)
All of these Programming Journey posts can be found in the associated category of this blog. PowerShell, again As mentioned in the last post and several others, I started a simple-sounding PowerShell script to zip my Steam game library. And mostly finished up until it collapsed like a house of cards (checkmate). At which time … Continue reading Programming Journey Entry 9: Planning the script out (an attempt was made)
Programming Journey Entry 8: Parallel Power Processing Pre-cursor in PS
All of these Programming Journey posts can be found in the associated category of this blog. PowerShell, again As mentioned in the last programming journey post, I started a simple-sounding PowerShell script to zip my Steam game library. And mostly finished up until it collapsed like a house of cards (checkmate) at which time I … Continue reading Programming Journey Entry 8: Parallel Power Processing Pre-cursor in PS
Programming Journey Entry 7: That time I wrote a PowerShell script
All of these Programming Journey posts can be found in the associated category of this blog. PowerShell, like programming As mentioned in the last programming journey post, I wanted to get into PowerShell as a language. Sometimes I still do some python, but the last few months have really been about PowerShell, version 7.x in … Continue reading Programming Journey Entry 7: That time I wrote a PowerShell script
Programming Journey Entry 6: Picking PowerShell back up
All of these Programming Journey posts can be found in the associated category of this blog. Note: This is a post I wrote a long time ago (nearly two years) and apparently never got back around to. Since I'm picking up PowerShell again...again...I'm posting it. It's a little short (or unfinished), but the next post … Continue reading Programming Journey Entry 6: Picking PowerShell back up
Python adventure Part 2: Parsing binary files (Atari 2600 project)
If you want to start at the beginning, please see part one about this project. To see a list of the posts about this so far, see the posts under the category for the project. I created a GitHub project, if you would like to see the current version of the Python script. Note: I … Continue reading Python adventure Part 2: Parsing binary files (Atari 2600 project)
Python adventure Part 1: Fun 32 bytes at a time (Atari 2600 project)
I formed an idea recently that lead down a path. Then that lead down another path followed by another path. And...well lets just say that was several paths ago and metaphor is running thin. I'll try to summarize: as part of another project, I want to be able to plug an Atari 2600 cartridge into … Continue reading Python adventure Part 1: Fun 32 bytes at a time (Atari 2600 project)
Programming Journey Entry 5: Extracting Data From Gmail
I wrote this in January 2023 but didn't publish for some reason. Rather than updating or expanding it I'm going to publish it as is. And also I'll probably create more Programming Journey entries. After a brief..eight month..break from much of any programming at all I decided to start a new little project: extracting some … Continue reading Programming Journey Entry 5: Extracting Data From Gmail
Programming Journey Entry 4: Meeting JSON
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 4: Meeting JSON
Programming Journey Entry 3: We’re all JSON now
I've started this series of posts about general programming in whatever language I happen to feel like. I decided to make it a series of posts separate from from my game development dev log series of posts. This one is focusing on some ideas I have for a couple of different utilities in Python specifically. … Continue reading Programming Journey Entry 3: We’re all JSON now