Dev Log Entry 1: more an aspiration for 2022

After the several posts for my project to choose a game making solution by trying a different a day for 8 days, I think for now I'm going to stay on GameMaker Studio 2. This is partially because of the large community and asset store, partially because of all the video and written tutorials, and … Continue reading Dev Log Entry 1: more an aspiration for 2022

One Per Day: The picking a game making platform project – Conclusions

Project Post Table of Contents Project Introduction and descriptionDay 1: MakeCode ArcadeDay 2: GdevelopDay 3: StencylDay 4: ScratchDay 5: GamekMaker StudioDay 6: GodotDay 7: DefoldDay 8: Construct 3 free edition WordPress generated Index of posts See the each post for GitHub repositories. An arduous week I guess I don't know what I was expecting. That … Continue reading One Per Day: The picking a game making platform project – Conclusions

Picking a game making platform day 8: Construct 3 free edition

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 8: Construct 3 free edition

Picking a game making platform day 7: Defold

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 7: Defold

Picking a game making platform day 6: Godot

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 6: Godot

Picking a game making platform day 5: GameMaker Studio

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 5: GameMaker Studio

Picking a game making platform day 4: Scratch

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 4: Scratch

Picking a game making platform day 3: Stencyl

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 3: Stencyl

Picking a game making platform day 2: GDevelop 5

Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 2: GDevelop 5