This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 9, I really just went through cameras and viewports conceptually without doing a whole lot of coding. As always, the Official newtius project page on itch.io … Continue reading Dev Log Entry 10: Viewport is verb now – part 2
Category: Programming
Dev Log Entry 9: Viewport is verb now (and so can you)
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 8 I attempted to apply what I thought I learned about alarms to newitus by creating five and only five enemies that moved horizontally across the … Continue reading Dev Log Entry 9: Viewport is verb now (and so can you)
Dev Log Entry 8: An object shepherd?
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 7 I tried to "noodle through" some concepts I was trying to make fit in my head. This brainstorming along side re-reading some of the GML … Continue reading Dev Log Entry 8: An object shepherd?
Dev Log Entry 7: Am I reverse engineer now?
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. I mentioned in entry 6 I would cover how to host the GMS2 generated HTML5 versions of games in my next post but this has been postponed. As … Continue reading Dev Log Entry 7: Am I reverse engineer now?
Dev Log Entry 6: Sounds and Collisoins
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. After the diversions of entry 5, yesterday actually gave way to a large amount of productivity. Enough so that I ran out of time to to write about … Continue reading Dev Log Entry 6: Sounds and Collisoins
Dev Log Entry 5: Diversions
This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. After the amazing success of dev log entry 4, I ended up going on a little diversion today. The first diversion was starting a new GMS2 tutorial for … Continue reading Dev Log Entry 5: Diversions
Dev Log Entry 4: Solving the edge bug in newtius
This is a dev log about creating a game in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. Continuing from dev log entry 3, I thought I'd offer a small update. Then it expanded into the solution to the bug. So here it is then. I started to … Continue reading Dev Log Entry 4: Solving the edge bug in newtius
Dev Log Entry 3: Learn by doing and a primordial “Newtius”
This about both learning GameMaker Studio 2 and some basic of game making. As I mentioned in dev log entry 2, I decided I learn a lot better by doing then I do by hypotheticals from reading things or transcribing someone else's code. So I decided at some point to just start making a new … Continue reading Dev Log Entry 3: Learn by doing and a primordial “Newtius”
Dev Log Entry 2: at least 2 in 2022
I decided to try something a little different from my normal posts: use a post in place of a google doc. This post is an attempt at something of a hybrid between a "normal" post and a freeform stream of consciousness google doc made solely for my own consumption. I'll see soon enough if it's … Continue reading Dev Log Entry 2: at least 2 in 2022
Dev Log Entry 1: more an aspiration for 2022
After the several posts for my project to choose a game making solution by trying a different a day for 8 days, I think for now I'm going to stay on GameMaker Studio 2. This is partially because of the large community and asset store, partially because of all the video and written tutorials, and … Continue reading Dev Log Entry 1: more an aspiration for 2022