Dev Log Entry 10: Viewport is verb now – part 2

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 9, I really just went through cameras and viewports conceptually without doing a whole lot of coding. As always, the Official newtius project page on itch.io … Continue reading Dev Log Entry 10: Viewport is verb now – part 2

Dev Log Entry 9: Viewport is verb now (and so can you)

This is a dev log about creating a game called Newtius in GameMaker Studio 2 (Indie edition). Starting with entry one might make this easier to follow. In entry 8 I attempted to apply what I thought I learned about alarms to newitus by creating five and only five enemies that moved horizontally across the … Continue reading Dev Log Entry 9: Viewport is verb now (and so can you)

Dev Log Entry 3: Learn by doing and a primordial “Newtius”

This about both learning GameMaker Studio 2 and some basic of game making. As I mentioned in dev log entry 2, I decided I learn a lot better by doing then I do by hypotheticals from reading things or transcribing someone else's code. So I decided at some point to just start making a new … Continue reading Dev Log Entry 3: Learn by doing and a primordial “Newtius”

Dev Log Entry 1: more an aspiration for 2022

After the several posts for my project to choose a game making solution by trying a different a day for 8 days, I think for now I'm going to stay on GameMaker Studio 2. This is partially because of the large community and asset store, partially because of all the video and written tutorials, and … Continue reading Dev Log Entry 1: more an aspiration for 2022