Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 6: Godot
Category: Programming
Picking a game making platform day 5: GameMaker Studio
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 5: GameMaker Studio
Picking a game making platform day 4: Scratch
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 4: Scratch
Picking a game making platform day 3: Stencyl
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 3: Stencyl
Picking a game making platform day 2: GDevelop 5
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 2: GDevelop 5
Picking a game making platform day 1: MakeCode Arcade
Introduction: as outlined in my initial blog post, I am going to attempt to create the same basic game - that of the first few minutes of Gradius for NES - using a number of different game making platforms, one per day during my week off. I'm using GitHub to store the different projects. See … Continue reading Picking a game making platform day 1: MakeCode Arcade
One Per Day: The picking a game making platform project
Post-project special pre-babble: This project started as one thing (the introduction) and over the course of the week morphed into something else (the further down you go). And yes, I meant babble. Project Post Table of Contents These links will become valid as each day passes. Day 1: MakeCode ArcadeDay 2: GdevelopDay 3: StencylDay 4: … Continue reading One Per Day: The picking a game making platform project
Folder junction, what’s your function
Classic For the record I am in fact not old enough to get that reference. The reference to the folder junction what's your function not to the Captain America meme specifically because that what's-your-function thing..is..from...a..70s...forget it. I've been planning to have my own emulation setup for a long time now. Actually made quite a lot … Continue reading Folder junction, what’s your function
advib part 2: dissection
This is the second part of a multi-part entry about a utility I wrote called advib. You can find the prior part (and eventual 3 or more parts) as well as any other advib-related entries under the advib tag. This is where I will try and dissect exactly how advib works, possibly line-by-line. The program … Continue reading advib part 2: dissection
100 days of code: Day Over
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. Well it seems pretty obvious my 100 days of code was a bust. Perhaps I'll try again next summer. I should probably delete all these blank posts … Continue reading 100 days of code: Day Over