I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. Took an unplanned break from book learning yesterday but I'm back at it today. Well I was perhaps overly optimistic. All I managed to do is make … Continue reading 100 days of code: Day 8
100 days of code: Day 6
For reasons I won't go into I didn't make as much progress today as I wish I had. It seems, despite even writing a blog post about my "git workflow" my git workflow managed to fail me somehow. I really thought I had "pushed" my changes before leaving home but having not double checked the … Continue reading 100 days of code: Day 6
100 days of code: Day 5
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. Today I made it through chapter 7 of the PS book relatively quickly. I have a feeling this was something of a setup/scaffolding chapter...if that's a thing...acting … Continue reading 100 days of code: Day 5
100 days of code: Day 4
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. Today I worked my way through chapter 6 of the book: all about the pipeline. The book doesn't draw any comparisons between connecting commands with pipes and … Continue reading 100 days of code: Day 4
Game Review: Superhot – non-VR (Steam)
Title Superhot Platform: Steam / Windows Available on OS: Windows Genre:first person shooter, shooter, FPS, puzzle, actionGame number:4 of 1005 steam games (< 1%) Summary review: A very good experience overall. Highly recommended.Graphics: Stylized polygonal vibe fits perfectlyMusic: With my headphones with virtual surround sound this game sounds greatControls: Keyboard and mouse works perfectly for … Continue reading Game Review: Superhot – non-VR (Steam)
100 days of code: Day 3
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. Today I made it through chapter 5 of the book. And by "made it through" I mean I pretty much re-read the whole while taking notes and … Continue reading 100 days of code: Day 3
100 days of code: Day 2
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. I am now glad I have that I have this portrait mode 1080p screen as it makes issuing PS commands a little easier. Today I started on … Continue reading 100 days of code: Day 2
100 days of code: Day 1
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. As at least inferred on my Day 0 post, a lot this PowerShell stuff will be in the context of re-writing the advib utility (more on this … Continue reading 100 days of code: Day 1
100 days of code: Day 0
I am tracking notes on PowerShell in PS1 files on my git hub repository. You can see all 100 days of code entries on the blog category page. This was going to be day 1 but then I thought I should make the day 1 entry more of a day one entry. So this entry … Continue reading 100 days of code: Day 0
Steam Library Spreadsheet part 1: GSheet basics
I have duplicated and shared a read-only copy of my Steam Library GSheet as of April 2019, which should make this post easier to follow. The "Raw Data" tab way over on the right is what I will be referring to. I track various video game collections through various means. Even with importing my Steam … Continue reading Steam Library Spreadsheet part 1: GSheet basics